﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using X3DXNA.core.Boundings;
using X3DXNA.core.CustomNodes;

namespace X3DXNA.interfaces
{
    public interface IGeometry: IUsable
    {
        Matrix World { get; set; }
        void applyWorldTransformation(Matrix transformation);
        IBounding retrieveBounding();
        void draw();
        Matrix getBasicTransformation { get; }
        Vector3[] getTriangleVertices();
    }
}
